About This Game Space Hulk: Deathwing - Enhanced Edition is a First-Person Shooter based on Games Workshop’s cult classic board game set in Warhammer 40,000 universe. Expanding upon the original game, and featuring a host of new content, new features and a richer multiplayer mode, the Enhanced Edition is the ultimate Space Hulk: Deathwing experience.Play as a Terminator of the Deathwing – the feared 1st Company comprised of the elite of the secretive Space Marine Chapter, the Dark Angels – and engage in a desperate battle against Genestealers, within the claustrophobic confines of a Space Hulk. Grow stronger, gaining skills, new abilities, and powerful equipment as you earn experience across perilous missions. The Enhanced Edition brings a host of fresh features to enjoy in both solo and multiplayer: a new class, an expanded arsenal, deadly new enemies, a deep online customisation system, and a new Special Missions mode bringing infinite replayability with randomly-generated missions for every game chapter.Strap on your Terminator armour and equip the iconic weaponry of the Space Marines to overcome the threats lurking deep within Space Hulk Olethros!NEW IN THE ENHANCED EDITION:SPECIAL MISSIONS GAME MODECHAPLAIN CLASSEXPANDED ARSENALDEADLY NEW ENEMIES AND A DEEP CUSTOMISATION SYSTEMNEW: SPECIAL MISSIONS GAME MODESpecial Missions bring infinite replayability to both solo and multiplayer modes, with randomly-generated objectives and enemy spawns for every game chapter.NEW: CHAPLAIN CLASSThe Chaplain is a powerful addition to any Terminator squad. Wielding the Crozius Arcanum power mace, the Chaplain’s armour allows him to fearlessly wade into even the fiercest Genestealer swarms.NEW: EXPANDED ARSENALThree new weapons will the arsenal of players in both solo and multiplayer, including the devastating Stormbolter Mk. II!NEW: DEADLY NEW ENEMIES AND A DEEP CUSTOMISATION SYSTEMPlunge into the Space Hulk and experience a desperate battle against the Genestealers, including new, deadlier enemies. Customize each class in solo and multiplayer and unlock devastating weapons, including an expanded arsenal exclusive to the Enhanced Edition. 7aa9394dea Title: Space Hulk: Deathwing - Enhanced EditionGenre: Action, AdventureDeveloper:Streum On StudioPublisher:Focus Home InteractiveFranchise:WarhammerRelease Date: 22 May, 2018 Space Hulk: Deathwing - Enhanced Edition Serial Number ok this game is awesome now since the Enhanced Edition came out! also the new free DLC adds a lot more replay value.. Game is 100% dead. No servers when me and my friend logged on. We were able to join each others servers for the first few days, then got errors about connection issues. We did have 2 people join our servers in the very short time we played. There just isnt anyone playing and it has big issues. the $39.99 price tag is rediculous. This could be a great game, just probably had a rocky start and didnt catch on. YOU HAVE BEEN WARNED!!! **i REFUNDED GAME, WHICH IS WHY IT SHOWS 0 HOURS.**. "I LOVE PURGING WITH MY KIN!!!!". Like if EYE had a one-night stand with House of the Dead and the result was a mutant baby with half its organs on the outside.You've got the EYE aesthetics(because they were heavily liberated from WH40k anyway) and a sort of vestigial RPG system. Then you're welded inside a giant suit of armor that lumbers along slower than the camera moves in House of the Dead and pitched against an endless swarm of enemies that just slowly feeds out of everything. They don't come in waves that heighten the tension or anything, either, it's just a constant dribble while your two equally lumbering AI companions continue to be useless. Ostensibly you have some psi powers to use, but they're useless, and melee seems to have no purpose since it's useless compared to MORE BULLET.Because you're so slow and lumbering and most of the game is just corridors, it's really just like House of the Dead or Area 51, you proceed along a track, shoot everything that moves. You don't really have much choice in what to do. There's neither the space or the mobility for any interesting dodging, you can only carry one gun and melee weapon at a time so your armory provides no complications, your psi powers are pretty garbage so they don't matter and your AI companions have even less tools than you. One just exists to dispense extra damage and the other to dispense the occasional heal from his limited supply of them.Space Hulk really only works when it's a tactical game where you control an entire squad in a turn-based scenario. Otherwise you need to be something other than a Space Marine Devastator to level the combat action potential or the horror potential of exploring a Space Hulk. That is to say, Deathwing doesn't work.Which is a shame, because they clearly put a lot of effort into making it look and sound good. There's just really no salvaging the gameplay. Someone's probably gonna tell me I should spend more time playing the game before judging it, but I spent half an hour or something being bored to tears by a "horrifying wave of genestealers" that kept getting vomited out in manageable chunks while I stood more or less stock still like a turret and mowed them down. I guess I'll break out Deathwing again if I can't get to sleep some day and need something to bore me into taking a nap.. I'm going to list 5 good points and 5 bad points:GOOD STUFF:1 - The AI and the control of it feels like other games in the Strategic FPS games, like SWAT 4, or SPEC OPS, so if you have some kind of knowledge in these types of FPS, which are my favourite, you'll feel quite at home, I'll talk more about it in the BAD STUFF.2 - The Visuals are pretty stunning, if you want a game to look at quite nice visuals, this game is for you, inside the WARHAMMER lore, it's a full dish.3 - If you want a Single Player game, you have it, a lenghty 9 mission story with some semblance of difficulty increase, no matter how stronger you become, a total of 8 hours of game time, but the ENHANCED EDITION has some new stuff that I didn't bother to try, I mainly focus on the Campaign of games. So you possibly have more than 8 hours, not to mention Multiplayer, which, if you can get friends and if it's their kind of game, you all will get something out of it.4 - Quite a lot of guns, even melee, which is always fun for a first-person-shooter. That is always a plus for me.5 - It doesn't overstay its welcome, if you're like me, that plays usually one mission a day, this game was a usual good beat.BAD STUFF:1 - Graphically speaking, it is not too well optimized though, when there were cluster\u2665\u2665\u2665\u2665s happening, things would dip into Power-Point presentations of performance, and I got a pretty decent rig for what I can think.2 - (CONTINUING POINT 1 of GOOD STUFF.) The AI usually tends to have a brainfart every now and then, sometimes the team healer would just tank 5 to 8 enemies for the hell of it, making me have to waste one of the team medkits. Which are a good idea for making you have to plan ahead, but when the AI has kind of a\u2665\u2665\u2665\u2665\u2665\u2665for-brains attittude at times, it isn't really fun.3 - Enemy variety is there, but it somehow felt a bit blurred, amidst all the gunfighting. I could understand what all enemies were, how they were attacking, even got signaled by my AI companions, which is quite a lot of help, but it felt like the enemies were Generic brands of the Xenomorphs from aliens, which is kinda what the Tyranids in Warhammer are.4 - The Melee, even if it is in the game, is a lot basic, just a one-click attack and a parry button, nothing too deep like Condemned.5 - The story, while there, is almost non-existent, you can play through the game and understand jack of what is going on.THE VEREDICT?Pretty fun, like swimming through a pool of disembodied breasts, you know it's something good, even if it makes you feel like there's something odd going on with your brain for doing it.. Space Hulk: Deathwing Enhanced Edition is tragically flawed game. In Single player, team management is really my biggest criticism. Your battle brothers constantly need to be baby sat to make sure they stay alive or stay near you sometimes. Usually just as you are starting to have fun too. Additionally, since neither of your battle brothers are good shots, it is up to you to handle the sniping of cultists with missile launchers and heavy stubbers. And you are going to need to deal with them to survive. So while you will eventually unlock a pretty good array of weapons, you are constricted to the more general purpose ones so you can carry your team through each mission. Finally for the single player campaign, you play as a librarian (think psychic space wizard) which is fine, but multi-player allows so many more classes. The general story of the campaign is nothing out of the usual for 40k, space hulks (several giant ships smushed together) or the Dark Angels. The few cut scenes and story elements are a little confusing for fans of 40k lore, and must be down right perplexing to non-fans. Fortunately, they are pretty thin and don't get in the way. A minor nit pick is the length of the missions often seem a little long especially since save points can be few and far between. Honestly, the single player campaigan would be fine in my opinion if your battle brothers carried some of the weight of the mission allowing you focus on killing tyranids using whatever weapon (that includes the thunder hammer) you want be armed with.Multi-player is a whole other animal of a game. This is where Space Hulk: Deathwing truly shines. Gone are the limitations of only being a librarian. Replaced with at least one player being an apothecary and at least one other player being an Interrogator Chaplain or Tactical terminator. Still, you have some choices compared to the single player. Weapons options is where things really get interesting. All are very distinct and serve a definite role of some kind, and now you are likely to have a battle brother than can hit a target over 50' away you can take the Heavy Flamer. The big criticism with multi-player is the cool downs for some (pretty much all) of the powers are a bit on the ridiculous side to include respawn time. I never really felt that these long cool downs are making the game tougher. Instead, I felt like they just made the game slower. Which in a game where you are playing terminator marines, it is already pretty slow and plodding already. Even if only a single player remained, often they could hole up somewhere and just wait for the others to re-spawn causing the session to be triple the length with huge amounts of down time with no real challenge added. The other criticism I have is the pittance of experience\/credits per run to buy upgrades and cosmetics is pretty low for the amount they cost. For fans of Warhammer 40k, the appearance of everything is amazing detailed and spot on. I don't think there is another game out there that does a better job of showing what the 40k universe looks like. I think the creators did a fantastic job on getting the way the player moves feeling like being a giant super solider in an massive suit of power armor. Even the weapons feel like every description I have ever read in the 40k lore. The hulk itself feels exactly like I would imagine when I played the board game of the same name. It is just a pity that the game is so bogged down with flaws and those flaws are glaring enough to not be ignored. I simply can't recommend the game on the single player campaign alone. It just has too many issues. The multi-player I can recommend. If you can manage to get a group of friends together to play it. It actually becomes an easy recommend if you have group of friends that all like Warhammer 40k and Left 4 Dead style games. All of this is a shame really as I think the game is so good on so many levels, but it has too many grievous issues that just get in the way. I would really like to see Streum On Studio get another go at making a Warhammer 40k game with a good sized budget as they definitely know how to get the Warhammer 40k part of the game right. They just need to make sure the game part is more enjoyable and less of a slog.
Space Hulk: Deathwing - Enhanced Edition Serial Number
Updated: Mar 13, 2020
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